Plus, the fact that you can manually adjust how Sonic moves and reacts to the control stick’s input is a big win, in my opinion.īut it’s not a true open-world game without a skill tree, right? Throughout the game, Sonic can pull off and unlock an assortment of attacks and maneuvers which make the exploration and combat heaps more in-depth. While that last entry may sound boring on paper, Sonic’s speed automatically makes these relatively tedious tasks much more enjoyable. One moment Sonic will begin racing to reach a timed switch, the next he’ll be solving block and statue puzzles, or herding little critters back to their flock. The gameplay has some decent variety on offer too.
Essentially, the five main islands feature a plethora of activities and classic Sonic stages to complete, which then unlock the following set of areas and challenges to discover. The open-world influence from Breath of the Wild is undeniable, but it somehow effortlessly fits into the Sonic gameplay formula. Jumping and sprinting from one set piece to the next is a joy to behold, and I couldn’t wipe the cheesiest of grins off of my face as I was doing so. While the typical Sonic herky-jerk still lingers on, especially in the light dash ability and boost trigger, it altogether flows particularly well.
Just tonnes of grind-rails, loop-de-loops and wall-running sections which emanate that timeless adrenaline rush fans have been craving. The first praise I must give-considering this is a Sonic game-is that there’s no character-swapping or gimmicky werewolf nonsense. Our mini VIDEO REVIEW of Sonic Frontiers! Blazing Blue Trails